At the last moment it is decided:
You have to run the game tonight.
No time to prep and dissect an adventure into bulletpoints. You have a great adventure on the shelve. But the material is dense and somewhere hidden in the endless paragraphs is the information your players need for the adventure to make sense.
How convenient would it be if there would be material around that is terse and well organised?
Sandbox Plots provides adventure with:
The dispayed adventures are loosely selected following the reviews of Bryce Lynch.
Sandbox Plots prefers offering hardcovers over zines for their durabilty. Feel free to get in touch if you have a peculiar taste that nees to be savoured.
Sandbox Plots focusses on a style of play where the outcome of the player's actions and agency steer towards destination of the campaign. Therefore the adventures mostly don't specify what happens with particular player actions.
We help the GM with providing obstacles. The players are responsible for the solutions.
The sandbox is an open world the players can discover and decide what to engage with next. We provide a plethora of threads, to plots, they can choose to unravel.
In the future Sandbox Plots will publish hardcover material that will search to enhance open world play.